VFF: Sensorimotor learning in immersive virtual reality
Friday, April 7, 2017
12:00 pm - 1:00 pm
Jillian Clements · Duke Psychiatry and Behavioral Sciences
Simulation technologies have gained increasing use in training scenarios because they offer flexible, realistic and quantitative control of the environment. These technologies can also be used in conjunction with neurophysiological monitoring to quantify human performance. We have fused these elements through a visual-motor training regimen, modeled after Olympic Trap Shooting standards and conducted in fully immersive virtual reality in two user studies. These studies involved kinetic movement tracking synchronized with recordings of the brain's electrical activity using electroencephalography (EEG). Our findings yield new insights into the movement and brain dynamics of visual information processing accompanying skilled motor performance.