VFF: Sensorimotor learning in immersive virtual reality

Apr 7

Friday, April 7, 2017

12:00 pm - 1:00 pm


Jillian Clements ยท Duke Psychiatry and Behavioral Sciences

Simulation technologies have gained increasing use in training scenarios because they offer flexible, realistic and quantitative control of the environment. These technologies can also be used in conjunction with neurophysiological monitoring to quantify human performance. We have fused these elements through a visual-motor training regimen, modeled after Olympic Trap Shooting standards and conducted in fully immersive virtual reality in two user studies. These studies involved kinetic movement tracking synchronized with recordings of the brain's electrical activity using electroencephalography (EEG). Our findings yield new insights into the movement and brain dynamics of visual information processing accompanying skilled motor performance.

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Zoss, Angela